#include "GLHelper/ScopedAttribPush.hpp"
#include <Windows.h>
#include <gl/GL.h>
namespace GLHelper{
ScopedAttribPush::ScopedAttribPush(unsigned Mask)
{
	glPushAttrib(Mask);
}
ScopedAttribPush::~ScopedAttribPush()
{
	glPopAttrib();
}
}//Helper
